NOS PRESTATIONS
05f · Service · Applications outside CollectiveAccess Outside CollectiveAccess

And the rest,
we code that too.

CollectiveAccess is our core craft. But there are tools CA will never do — and that our clients ask for anyway. We build them in-house: web, mobile, offline-first, in the standards they use.

Three projects on this page

  • 01 → Socles · Quai Branly
  • 02 → unguide.fr · visitor guide
  • 03 → Zoodéfis · interactive installation (Spaycific'Zoo)

What we know how to do,
cutting across the
three projects.

React + Node

SPAs and API services

Offline-first

Service Worker + IndexedDB

QR scanning

Browser camera, native reading

PWA

Installable, full screen, no app store

Image annotations

Overlaid SVG, in-browser editor

Differential sync

Hot resume, conflicts resolved

Excel / JSON imports

Client formats respected to the letter

PDF for print

Labels, registers, fact sheets

§ 01 · Flagship project

Socles

MQB × Socles splash screen

Client

Musée du quai Branly — Jacques Chirac

Department

Touring exhibitions

Going live

2026

The subject

Every Quai Branly touring exhibition mobilises artworks that demand bespoke plinth-making. Before Socles: one Excel file per exhibition. No reuse. Plinths re-built from scratch, exhibition after exhibition.

We delivered an MQB × Socles co-branded web application, plugged into an artwork repository, with a QR code per plinth, camera-based scanning in storage, XLSX/PDF exports and printable labels. Three user roles (administrator, contributor, reader), one shared database — desktop for the production office, mobile for on-site work.

The past we replace

N+ Excel files — one per exhibition
0 structured history across exhibitions
multiple difficulty reusing without centralised information
none QR code, no scanning in storage
socles.ideesculture.fr
Plinth management — multi-selection, PDF / XLSX exports, labels generated in one click.
Mobile home screen — direct search and essential gestures.
Mobile home screen — direct search and essential gestures.
QR scan in storage — camera + frame, no native app.
QR scan in storage — camera + frame, no native app.
Plinth record on mobile — reusable on installation.
Plinth record on mobile — reusable on installation.
Multi-tab editing — Display, Fields, Photos, Advanced info.
Multi-tab editing — Display, Fields, Photos, Advanced info.
Photo viewer — zoom, plinth / object comparison.
Photo viewer — zoom, plinth / object comparison.
socles.ideesculture.fr
Tablet list — clear view, sort by column, quick access to actions.
Tablet list — clear view, sort by column, quick access to actions.
socles.ideesculture.fr
PDF export — labels with QR code, ready to print.
PDF export — labels with QR code, ready to print.

↳ scroll horizontally →

01

One record per plinth

Unique identifier + QR, dimensions, typology, function, materials/colour, location, plinth/object photos, exhibition.

02

Reuse activated

Multi-criteria filters to find an existing plinth. Cross-referencing artwork ↔ plinth. An artwork can no longer have two plinths unaware of each other.

03

Out into storage

PDF label printed, stuck on the plinth. QR scan during installation, record opens directly on mobile, on-site updates.

04

3 user roles

Administrators (touring exhibition departments), contributors (staff), readers (partners). Distinct permissions per module.

05

Excel imports

Importing the past exhibition by exhibition, no re-keying. New scenographer formats accepted as-is.

06

Useful exports

XLSX, PDF for individual or grouped records, label PDFs. Sent directly from the app.

§ 02 · Visitor guide

unguide.fr

Deployed at

Notre-Dame de Brebières — Albert (80)

Folleville — Somme

Type

Installable PWA, no app store

The bet

A multimedia visitor guide, accessed by QR code or URL, that works even without a network, in a rural church or in a cathedral basement covered by metres of stone.

We wrote unguide.fr as a pure PWA: no App Store download, no Play Store, no install friction. The visitor scans a QR code at the entrance, the application loads all of its content in the background, and stays usable offline throughout the visit — including audio, video, maps and zoomable images.

Multilingual

FR / EN, languages added without redeployment

Fully offline

Audio + video + images cached on first load

Interactive maps

Zoomable SVGs, clickable points of interest

Audio playback

Text read aloud (MP3 or speech synthesis) at the point of interest — to look at the artworks rather than the screen

Narrated audio

Continuous playback, bluetooth control, no battery drain

Embedded video

Inline mp4, full screen without leaving the tour

Captures from the app — Folleville

Tour summary — points of interest by location.
Tour summary — points of interest by location.
Artwork record — image, narrated audio, description.
Artwork record — image, narrated audio, description.
Full-screen viewer — drawing, photo, zoomable plan.
Full-screen viewer — drawing, photo, zoomable plan.

View online

unguide.fr

§ 03 · Interactive installation

Zoodéfis
— human meets animal.

The client

Spaycific'Zoo — Spay (72), animal park opened in 1989, 600+ animals on 6 ha

Our contribution

Full interactive installation: touch kiosks, NFC, Arduino, real-time scoring

Design

Sound to Sight — art direction and visual identity

The challenge

An 800 m² indoor space alongside the park, where teams measure their senses and their reflexes against those of the animals — disability awareness, human/animal comparison, and above all: having fun.

Spaycific'Zoo entrusted us with the entire digital setup. Touch kiosks deployed on site, games developed in AngularJS, physical buttons connected via Arduino, team identification by NFC, centralised scoring and real-time display screens on Raspberry Pi. End-to-end testing carried out by zoo visitors themselves.

  • 01

    On-site touch kiosks

    PCs deployed on site with touch screens, AngularJS application. Everything runs through the kiosks: choosing a challenge, displaying instructions, audio playback.

  • 02

    Arduino remote buttons

    Physical interactions wired to the kiosks — to compare a human reaction with that of an animal on sensory and motor challenges.

  • 03

    NFC — teams & routes

    Each team is identified by a chip. Place it on the kiosk to start a game, the score is automatically credited to the team.

  • 04

    Central scoring + TV screens

    Centralised scoring server. Large display screens (Raspberry Pi) spread across the indoor park — every team sees its ranking in real time.

Covered area
800

Kiosks, game rooms and lounge spaces — alongside the animal park.

Colourful Zoodéfis space — visitors playing in teams
UV room — sensory challenge around a tabletop game
Accessible setup — disability awareness
— Stack & hardware

AngularJS

Touch kiosk front-end

Arduino

Remote buttons / sensors

NFC

Team identification

Raspberry Pi

TV scoring display

↳ end-to-end testing carried out directly by park visitors.

Photos: Spaycific'Zoo

A bespoke app?

We also code
what you couldn't find.

PWA, mobile app, line-of-business tool, porting an existing system: we take the brief, design it, deliver it. Web, offline-first when needed, hooked into your IT system.

Talk about your project See our public repositories

↳ And if needed, these applications can talk to your CollectiveAccess — API, exports, synchronisation.

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